

You can choose any valid Sims on the lot (playables, townies and safe NPCs). The second part of the Traits Project is an object that adds random traits into your Sims’ inventories. Hexagonal-bipyramid: Traits Project (Part 2) - The Trait Randomizerĭon’t know what traits your Sims will have? Want to let the power of randomness decide their fate? Let this happy mask to the job for you! This guy will choose random traits for your precious (and not so precious) Sims.
#SIMS 3 KINKY WORLD DRUGS FREE#
Otherwise! Feel free to point them out in the comments! :) Or message me, that’s fine too! (or, even make a test post on whatever social media you got, perfectly fine with me too! As long as I know what bugs you found :)) (Still have to find a workaround for this) (especially eyeliners!) If they look oddly shaped, first check this with the basic first preset eyes and see if it’s the complicated shape of the mesh rather than a UV map issue. Some sliders seem to stretch some makeups to the max.So if you have a heavily edited sim, the chances are that they might look a little, or entirely off (quite a few custom sims I have heavily edited with custom sliders, actually haven’t suffered from this too badly! so this can work two ways.) I’ll make a compatible custom sliders list soon! Custom sliders that alter the mesh won’t work with this.In the world, it’s barely noticeable though! Again, will be fixed in part 2! ) As mentioned, the weird glitchy spots you see with some sliders in CAS.Some super “Mouth open wide” like animations show the mouth somewhat spiky, still tweaking the vertex paint for that :).Sometimes the eyeballs are poking out of the eyelids? Really odd! But also looking into that :p.Sometimes they get a bit awkward and look like a half empty balloon :p I’m still tweaking the eyebrows a bit.Some sims happen to have really thick lips all of the sudden! (Molly French is an example) I’m still trying to trace down which slider is doing that (because I think I screwed up the min/max order :p).There seems to be a seam across the neck, as well as between the neck seam and the ear.Some things I’m aware of and am trying to fix: This will of course be fixed in either part 2 or the released version :)
#SIMS 3 KINKY WORLD DRUGS MODS#
Or any other “eyelash terminator” mods )) (if you do have EA’s eyelashes, and you want to test this properly, make sure to install: S-CLUB Eyelashes are okay though, as they come with their own sliders to move them up/down/adapt to eye shapes. NOTE: IF YOU USE EA’S EYELASHES, PLEASE DON’T USE THEM WITH THE FACE REPLACEMENT! I’m working on fixing this! But that will be in Part 2 of the Beta testing :)

You may also notice that as well when you use certain sliders they get worse/better. The sims actually come with normal sliders (they create shadows on the face where necessary) and actually mesh sliders (so the vertices are manipulated by the game to be shaped a certain way).Īnd because I’ve only done the mesh sliders, you are going to have sims in CAS, that have these odd spots on them. This has probably been the hardest replacement project I’ve ever done and it still needs tweaking here and there, but I figured I should have some of you help me out as well! Our first BETA of the Medieval heads > TS3 conversion! :) The last couple of months (I started this back in April, so a long time! :p) I’ve been converting all the sliders to work with the face :) Greenplumbboblover: Head Replacement - Part 1
